TRAIN TO JAPAN
I played role as the 2d unity programmer and background designer for this game. One of the member of "Game Dream Inc." which mainly inspired by human's dream like dreaming of doing anything we want. Since the pandemic spoiled everything, and people need to stayed inside their house. So the team decided to come out with something related to travelling. The idea of this project just come with astonishingly and even bombastic.
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This game designed with pixelated style which mainly inspired by the Japan's old pixelated game graphic. Also the shop lots and items surrounded were redesigned based on the real life of Japan which it took a lot times to filtered and summaries the whole cities and streets. Tones of researches were done in this game, even using the google map 360 perspective to feel the environment, especially walking from city to street.
GAME VISUAL
GAME FEATURES
Do check out my previous game mechanic and specialty.
COLLECTION SYSTEM
Player can view their backpack every time by just tapping the bag icon to check which item they have collected.
PHOTO SAVED
Different type of pictures can be collected during the journey. Feel free to explore more pixelated artwork in this game.
CHECKLIST
Player can also view their bucket of checklist every time by just tapping the notebook icon.
CHOICES AND DIALOGUES
Player can choose which items they wanna buy based Jack's dialogue. Different dialogue with different approaches and mood.
GAMEPLAY
Player need control Jack to walk at the small town of Kyoto, Japan. On the way to the Philosopher Path, Jack will surely buy different kind of souvenir to keep inside his bag and take some photos for his precious memories. During his shopping time, he will talked a lot if he saw something that he wanted to buy, and player need to observe his dialogue. Jack also always refer to his note book to see which place and item he visited.